While
we are rapidly approaching the release date for the rulebook (Yay!), we have
here our sixth and final Sneak Peek featuring none other than us, 350 years
from now! That’s right, True Humans are the fittest survivors of our species
who are bravely fighting to stay alive in a world gone mad. We’ve also listed
The Purge Faction of human zealots hell bent on killing off every mutie on the
planet. And we’ve added ALL of the Champion Traits in the book.
True Human – Survivors of the Triple Helix event
who were not mutated or killed are known as True Humans or TruMans in common
parlance. True Humans have evolved over the years in order to survive the
horrors of Earth, and as such are the strongest, smartest, and fittest paragons
of Homo sapiens. Amongst the pro-TruMan rhetoric of the Purge, True Humans have
been scientifically renamed Homo Sapiens
Invictus. The True Human Lifeform Trait confers the following:
- Aptitude – True Humans may use Alpha User
Gear. Once per Game, this model may re-roll a failed Gear Check.
- Survival Instinct – Whenever this model has a Defense Check result that is exactly equal to the opposing
model’s Attack Check result, this model will win the contest by 1 point.
This will result in a missed Attack from the opposing model.
·
Just
Won’t Die – True
Humans have a Wound Threshold of 5+. It takes 3 Shocked results in the same Turn to
cause an automatic Wound on this model.
The Purge
Almost
from the Beginning of TruManity’s recovery from the Triple Helix Event and
subsequent holocaust, there has been a stark resistance, nigh fervent hatred,
of any and all Mutantkind. The chief archivists of the Architech lodges
disagree on whether it was the Ancient text called Malleus Malficarum, the
Hammer of Witches, or its rival script, Mein Kampf that was the Holy Word for
the True Humans identifying themselves as specist bigots collectively known as
The Purge.
This
Faction is a schism to the more open-minded Architechs group who see TruMan and
NuMan on a more equal footing. The Purge preaches ‘Death to the Mutant’ as a
pre-emptive defense against what in earlier times was the literal extermination
of the Human Race. They hold that Earth is now an actual Purgatory, and that
only when the Mutant is exterminated will the world return to its former glory.
A
Purge Crew is led by an Inquisitor (Commander), its Prefects (Veterans), and
the ranks are filled by Zealots (Troopers). The Purge will stop at nothing to
eradicate any Mutant they encounter, and take great pleasure in finding and
using weapons of the Ancients in this task.
Rival Faction: Gamma Lords
Faction Feature: Righteous Zeal! - As long as there is a single Mutant
enemy model in play, all Broken members of this Crew automatically Steady at
the start of the next SitRep Phase.
CHAMPION TRAITS
Only
True Human models may access Champion Traits.
Athlete (S) – When making Terrain and Falling Checks this model
gains a +1 CBT Rating bonus per level of this Trait. This model’s Encumbrance
limit is increased by +1 point irrespective of level.
5 SP/5 EXP/5 EXP
Crushing Blow - When making Close combat Attacks with a Close
combat Weapon, this model’s Weapon gains the Impact Gear Trait.
10 SP
Gunsmith - This Trait allows a model armed with a Longarm or
Sidearm to immediately re-roll a single failed Weapon Gear Check Once per Turn.
15 SP
Hack & Slash - When executing a Charge Action this model may add
+4” to his Charge Move distance. It may not use this if subject to the Heavy
Trait. This model may not use this extra Charge Movement to enter Difficult
Ground.
10 SP
Hawkeye - This model never suffers from any Long Range
penalty when executing a Take Aim Action with a Ranged Weapon.
25 SP
Myrmidon - This warrior is trained to fight several enemies at
once in melee combat. This model uses its full CBT Rating when Engaged with
Multiple Opponents in Close combat. It is also Immune (Panic from Outnumbered
Checks).
10 SP
Paragon - This model embodies a superior ability in one
particular attribute that exceeds those of its peers.
When this Trait is first taken the Player must
choose one of its three Ratings that will be noted after this Trait in
parenthesis. For example, if the Player chose Combat he would list it as
Paragon (CBT) on the Crew Manifest.
Once per Game this model may add a +3 Rating bonus
to any Check that is made with his chosen Rating. This bonus may be added after
the Check result has been determined. This Trait may only be taken once by a
model.
10 SP
Stubborn – When Broken this model automatically stops fleeing
during the Recovery step of the next SitRep Phase as if it had been the target
of a Steady Action. It may be Ordered an Action normally later that Turn in the
Orders Phase. This Trait does not confer the Move component of a Steady Action.
10 SP
Targeteer - Whenever this model executes a Take Aim Ranged
combat Action it may re-roll its Attack Check result Once per Turn.
20 SP
Weapon Expert - Choose a Weapon Category from the list below. This
model gains a +1 CBT Rating and Base Damage bonus when using a Weapon from that
group. This counts on Ranged Attacks for Ranged Weapons and both Attack and
Defense Checks for Close combat Weapons.
Include the Weapon category in parenthesis next to
Weapon Expert on the Crew Manifest.
Weapon Groups:
- Archery (Includes Bow, Hand
Crossbow, and Crossbow)
- Bludgeons (Includes Bludgeon, Great
Bludgeon, Flail, and Great Flail)
- Cleavers (Includes Cleaver &
Great Cleaver)
- Kung Fu (Kung Fu)
- Longarms (All types)
- Sidearms (All types except Hand
Crossbow)
- Swords (Sword & Great Sword)
- Thrown (All with the Thrown
Trait, whether used in Close or Ranged combat)
15 SP
THE PURGE FACTION TRAITS
All Out Attack - Throwing his entire body into the effort, this
warrior trades a balanced defense for an overbearing strike.
This Trait may be used when this model executes a
Stand & Fight Action, and it gains a +3 CBT bonus for its Attacks.
However, if a Defender’s Defense Check result
exceeds this model’s Attack Check result by any amount, it triggers a
Counter-Attack.
5 SP
Fanatic - The model with this Trait is a crazed fanatic for
its cause, whatever that might be. So resolute is his mind that he ignores even
the most terrifying of circumstances.
This model is Immune (Panic).
20 SP
For TruManity! – When executing a Charge Action this
model gains +3 to its Weapon Reach in Close combat.
5
SP
Awesome, can hardly wait.
ReplyDeleteHurry up international postage people - I want my pre-order!!!