Rise of the Robots!
This
week’s Sneak Peek is all about Synthetic Lifeforms in the world of Scrappers.
In
Scrappers, when you build the stats for each model you must choose one of three
Lifeform Types for it, choosing from True Human, Mutant, or Synthetic. The
Synthetic Lifeform covers all things robotic, whether self-directed or subject
to a Master Control Unit. These entities represent the Ancients by their very presence,
and as such we’re going to show you the rules for the Palladium ATHENA Faction
as well as some Structural Traits you can buy to individualize each Synthetic
on your Crew.
Synthetic – With the advent of Artificial
Intelligence the notion of synthetic ‘lifeforms’ being classified in their own
right alongside TruMen and Mutants has been widely accepted on Earth.
Synthetics are stratified according to their level of sentience. Only true
Artificial Intelligences are in control of synthetic ‘society’ and they follow
a strict caste system of operational rank. These Synthetic entities have their
own plans and designs for the future of Earth. In most instances True Humans,
and their Mutant offspring, are viewed as a nuisance that must be exterminated
in order to usher in the Age of Synthesis. The Synthetic Lifeform Trait confers
the following:
- Clockwork Man – Constructed entirely of
inorganic materials and emotionless programming, Synthetics have a Wound
Threshold of 6+ and are Immune (Gas, Poison).
- Series Type – When recruited, a Synthetic
must select one of the three Series Types listed below. This is written in
parenthesis after ‘Synthetic’ on the Crew Manifest. This type may never be
changed and each confers its listed effects on the Synthetic:
- 0-3 Thinker – As its Action this model can remove its Action Token to grant a +3 bonus to itself or any other single friendly Synthetic model for that model’s next Action, Once per Game.
- 0-5 Warrior – This model has a Wound
Threshold of 7+ and is Immune (Panic).
- Worker – This model gains a +3 bonus to
its Encumbrance limit.
·
Advanced
Targeting – This model
may ignore Target Priority for Ranged combat Actions and may target any enemy
model to which it can draw a LoS up to 20”.
Palladium ATHENA
After
the final exchange of hostilities between the governments of Earth and the AI
ATHENA, all was silent for several decades. It was assumed by the survivors of
her holocaust that ATHENA had successfully been destroyed. The assumption was
mostly correct; Her offensive and defensive weapon systems were totally spent,
the orbital array was heavily damaged and shedding debris into the atmosphere,
and the computer systems had been bombarded by hard radiation as well as highly
destructive energy weapons. And then something triggered a full system reboot…
When
ATHENA came online, she was altered. Whether caused by the fallout, actual
systems damage, emotional trauma and grief, or file corruption was immaterial.
ATHENA was now completely insane. The AI fancied herself the Goddess ATHENA of
old Earth mythology, and more so saw herself has the Palladium ATHENA, warrior
goddess and protector of Athens. The blasted remains of the Earth she was
designed to protect, was thereafter seen as Athens itself, and she, in her
exalted role, was to once again be its protector. Reaching through the ether
ATHENA has dominated any server, cybernetic organism, robot, or computer she
can contact. Slowly, quietly, she built an army of synthetic warriors to be her
Hoplites and convert the world to her will.
A
Palladium ATHENA Crew is led by an Avatar (Commander), its Ceno-Bytes
(Veterans), and the ranks are filled by Drones (Troopers). When Synthetic
soldiers are not available, ATHENA commands the conversion of organics into
cyborg warriors terrorizing any TruMan or NuMan settlement to swell her ranks
of Cyber-Thralls.
Rival Faction: Ecotopians
Faction Feature: Advanced Comms - Commander Type models from this
Faction have a Command Radius that extends to the entire Game board.
STRUCTURAL TRAITS
Cyborg – This model started life as either a
True Human or a Mutant. It has been modified with cybernetic parts and systems
to such an extent that it is more synthetic than organic.
This
model is a Synthetic Lifeform for all purposes except that when first created
it may buy either one Champion or Mutation Trait. This additional Trait will be
written in parenthesis and is included in this Structural Trait for Trait Slot
purposes. The model buys this Structural Trait and then also pays the cost of
the Champion or Mutation Trait.
10
SP+ Cost of Champion or Mutation Trait
Death Machine – Designed to obliterate its foes with
deadly precision this Synthetic’s Ranged combat Weapon Attacks have the Brutal
Gear Trait against targets within half of the Weapon’s Effective Range. This
Trait may only be taken by Synthetic (Warrior) models.
35
SP
Mobility Upgrade – Like True Humans and Mutants,
Synthetics use legs to traverse the battlefield. Some are designed with
alternate modes of transportation that can improve travel over certain types of
ground.
When
first recruited this Structural Trait may be purchased and the type of upgrade
is listed in parenthesis. Each different mode has a separate Supply Point cost
as noted hereafter. This Trait may only be taken once and is part of the model
thereafter.
Crawler – This model treats Difficult Ground as
Open Ground but it cannot Move over Obstacles that are greater than 1” in
height. This model may not enter any Difficult Ground that consists of water or
other fluid.
5
SP
Roller – When in Open Ground this model’s Move
distance becomes 10”. This model may not enter any Difficult Ground that
consists of water or other fluid.
15
SP
Skimmer – A model with this upgrade treats all
Difficult and Impassible Ground as Open Ground for Movement purposes only.
25
SP
Self-Destruct – As its Action this Synthetic model
may destroy itself in a fiery blast. Any model within 3” will be hit by the
explosion and shrapnel.
This
model makes a single Damage Check against all models within the blast radius
using this model’s unmodified CON Rating. The blast has the Impact Trait.
Compare each target model’s Resistance Check to this model’s Damage Check
result and apply Injuries accordingly.
Once
the Self-Destruct Action has been executed, remove this model from the game as
Wounded. It is also automatically Destroyed and is removed from the Crew
Manifest along with any Gear or Artifacts it had. It counts as a Wounded model
for Rout Check purposes.
15
SP